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Godot Engine official documentation
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- Issues
- Mislabeled MouseMode Enumeration Values
- Add specification for `.gdextension` files
- AnimationNodeStateMachineTransition "at end" transition on looping animations
- Expand Godot's GLSL documentation
- Clarify what "local coordinates" means in the spatial shader docs
- Errors when running commands described in GDExtensions C++ tutorial
- Add FIXER Group to the list of providers
- Distinguish between user and contributor documentation
- Add `look_at` workaround documentation for RigidBody2D
- Add SneakyBox to the porting service provider list
- Docs
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