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Godot Engine official documentation
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- Issues
- Add configuration examples for macOS/Windows to the "Configuring an IDE" section
- [3.4] Optimizing for size: add classes that are disabled by `disable_3d`/`disable_advanced_gui`
- Add a tutorial page on using ResourcePreloader
- Function yield better not used inside _ready function
- Add details about KinematicBody2D collisions
- Plugin IAP... very little information about how it works
- 4.0 Packed*Array pass by reference
- StreamTexture and ".stex" format ?¿?
- Mention that SoftBody's spatial attachments need to be instanced before the SoftBody node
- Array class API: backport Array.slice() description from latest branch to stable branch
- Docs
- reStructuredText not yet supported