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Godot Engine official documentation
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- Issues
- Tweak the light syntax highlighting theme colors to look like the Godot script editor's default light theme
- Creating Android plugins could use more information
- Document that CollisionShape(2D) instances share a resource, and that 'Local to Scene' can override this
- Document how to make a project that can use both ENet and WebSockets for high-level multiplayer
- RigidBody2D incorrectly states impulse rotation is in global space.
- Document the necessary step to "Make unique" the Mesh in the Lightmaps Tutorial
- Outdated or incorrect binary serialization API
- Document that Area2D detection is symmetric
- Clearer explanation of back buffer regions
- Mention the "Items" button that appears in the top bar when you click on an OptionButton
- Docs
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