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- Link to C# external editor documentation in Visual Studio and VS Code Configuring an IDE
- Document the return values of `resize` on packed arrays
- Godot winding direction for SurfaceTool, ArrayMesh, and MeshDataTool are incorrect
- Update android_library.rst
- Style: Integrate new `#pragma once` syntax
- Reflect the changes to Rider setup after the fix of the project generation logic to support any OS with and without MSVC toolchain
- Godot Getting Started Guide - add note to enable "Autoplay on Load" for enemy animated sprite
- classref: Sync with current master branch (b5bdb88)
- Document support for 2D per-instance uniforms in Shading language
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