gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Exporting project in release configuration makes optinal Gd references empty without a debug build
- Packed Arrays could use some more trait impls
- Virtual methods that return pointers should only be implementable through an unsafe trait
- Tracking issue for planned features we may want to use
- `cargo check` points to #[godot_api] if `delta: f64` is missing from `process`
- Async/Await
- Add GdDyn<dyn Trait> type
- Refer to `#[func]` names in type-safe ways (not just strings)
- Dependencies between GDExtensions
- Nested Exported Resource requires `experimental-threads` feature
- Docs
- Rust not yet supported