gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Create borrowed version of `GodotString`
- Signals
- Deal with cross-thread access to user-defined GodotClass instances
- GDScript -> Rust calls: parameter and return type conversions
- Panicking in a method will make godot report that the method does not exist
- Integer is zero when passing it to function that takes f32/f64
- Grouping Exported Properties in the Editor
- Tracking issue for builtin feature-completeness
- GDScript utility API
- Omit the &self parameter for functions on engine singletons
- Docs
- Rust not yet supported