gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Implement `XformInv<...>` for `Transform2D`, `Transform3D`, `Basis`.
- It is UB to use most of the library before init code is run
- Experiment with splitting up signature differently
- Issues I noticed while implementing a scripting language for godot via godot-rust
- Hot reloaded nodes with "tool" enabled lose state and don't run initialization functions
- dylib inside godot project breaks hot reaload
- `#[export(file)]` should be limited to certain field types
- Gd<XXX>.bind() cause crash, with `api-custom` feature in custom build godot.
- Converting Typed Arrays to Variant Arrays Panics
- Deep copies taking into account Rust state (unlike `Node::duplicate()`)
- Docs
- Rust not yet supported