gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Panic in init function does not catch unwind and crashes editor
- Re-entrant emitting of signals + script-virtual functions
- Add `Variant::object_id()`
- `__before_ready()` is not called if there's no `#[godot_api]` trait impl
- Crash when loading resource on init with API 4.3
- Add multiplayer-bomber example.
- Hot reloaded nodes with "tool" enabled lose state and don't run initialization functions
- Add example on how to use Godot Rust with godot's multiplayer API
- Support OnEditor<T>/Required<T>for #[export] similar to OnReady<T>
- Support registering godot enums and bitfields.
- Docs
- Rust not yet supported