gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Godot API - gdext API differences
- `InstanceId` can be used to bypass `Gd` not being `Send`
- Quotes from doc comments are unnecessarily escaped
- `#[class(no_init)]` makes extension non-reloadable
- dylib inside godot project breaks hot reaload
- #[var(set = `function_name`)] is not compatible with #[func(rename = `gdscript_name`)]
- Ambiguous method call in `#[godot_api]` generated code
- To panic or not to panic when passing incorrect argument types?
- Docs comments do not follow usual markdown newline rules
- `OutArray`, a possibly typed array.
- Docs
- Rust not yet supported