gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- `#[export(file)]` should be limited to certain field types
- Low-hanging consistency fruits
- Gd<XXX>.bind() cause crash, with `api-custom` feature in custom build godot.
- Converting Typed Arrays to Variant Arrays Panics
- Problems related to multithreaded access imposed by Godot
- Inheritance and polymorphism proposals
- `#[func]` function arguments with invalid types produce weird errors
- Deep copies taking into account Rust state (unlike `Node::duplicate()`)
- shape_collide and body_collide_shape from IPhysicsServer2DExtension gives compilation error
- Dead link to safety chapter in book (docs)
- Docs
- Rust not yet supported