gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- `gdext`-based custom resource format tools needs `experimental-threads` feature
- Add the the ability to iterate over Godot enums
- Single- and multi-threading support for `Callable::from_fn`
- Import Godot docs for builtin types
- Godot editor crashes when hot reloading gdext library with custom resources
- Implement (or derive) GodotType for godot compatible repr enums
- AutoLoaded scenes through an EditorPlugin GodotClass are not added the scene of the editor node tree
- Support every class-registration option that Godot offers
- Support using `Base` for initialization in `init` function
- `#[derive(GodotClass)]` on tuple structs should fail before other macro failures
- Docs
- Rust not yet supported