gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Type-safe API for external classes (GDScript, GDExtension, C#)
- High-level abstractions for `engine` API
- Allow custom receivers in virtual methods
- Seemingly incorrect TypeStringHint for Array[Enum]
- Using a modifier key simultaneosly with another key causes panic in `get_keycode_with_modifiers`
- Add support for 32-bit
- Builder API to register classes, functions, properties, signals
- Project status overview
- SceneTree::call_group_flags expects i64 as flag, not GroupCallFlags
- Async/Await for Signals
- Docs
- Rust not yet supported