gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported0 Subscribers
Add a CodeTriage badge to gdext
Help out
- Issues
- Establish a workflow for Libraries
- Add test that checks if custom callables don't crash when Err() is returned.
- [proposal] add 'notify' to '#[var]'
- Unexpected "attempted to access binding from different thread than main thread" (regression?)
- FYI [wasm] the name of your rust library MUST be different than the godot project name
- Support `r#raw_identifiers`
- Implement dynTrait for Gd<T: TraitA>
- Multiple `#[godot_api] impl` blocks
- Multiple #[godot_api] impl blocks
- More accurately provide spans to errors in the `GodotClass` macro
- Docs
- Rust not yet supported