wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- [Naga] ModuleInfo's entry point visibility is too restrictive
- Gate MSL infinite loop optimization workaround to a flag enabled by default
- [Metal/MSL] Workaround for stopping infinite loops to be optimized out causes performance regression
- Converge dual-source blending with the WebGPU standard
- Bounds checks may sometimes be needed on D3D12
- [naga] Built-in function database
- Wgpu22 23% slower than wgpu 0.20 on my render-bench.
- DownloadBuffer: Improve usability and documentation
- Cannot build wgpu-core for PowerPC 32-bit (`AtomicU64` does not exist in 32-bit PPC)
- Maybe Naga IR should include unresolved identifiers and applications
- Docs
- Rust not yet supported