wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Option::unwrap in wgpu_hal on nixos
- Raise MSRV to Rust 1.80
- Add tvOS support
- wasm-pack test broken
- Took more than 10minutes to create compute pipeline on Linux
- Maximum dynamic offset limit is incorrect per the spec
- can't compile compute shader when using `SHADER_INT64`
- Properly Deal with Timeouts Inside device::maintain
- Logging overhead investigations
- Debug build of example Shadow leaks memory
- Docs
- Rust not yet supported