wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- can't compile compute shader when using `SHADER_INT64`
- Properly Deal with Timeouts Inside device::maintain
- Logging overhead investigations
- Debug build of example Shadow leaks memory
- FXC requires ASCII HLSL code
- `wgpu_test::compute_pass_resource_ownership` causes Linux kernel crash on `gl` backend
- [Metal] Render/Compute pass forces command buffer finish at the end
- Bunnymark example does not recompute its projection matrix and other parameters when the canvas size changes
- Device::create_buffer is sometimes slow (4ms) and slows down rendering.
- Constrain `SHADER_INT64` to `i64`/`u64` usage within shaders.
- Docs
- Rust not yet supported