wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported2 Subscribers
Add a CodeTriage badge to wgpu
Help out
- Issues
- FXC requires ASCII HLSL code
- `wgpu_test::compute_pass_resource_ownership` causes Linux kernel crash on `gl` backend
- [Metal] Render/Compute pass forces command buffer finish at the end
- Bunnymark example does not recompute its projection matrix and other parameters when the canvas size changes
- Device::create_buffer is sometimes slow (4ms) and slows down rendering.
- Constrain `SHADER_INT64` to `i64`/`u64` usage within shaders.
- Initial Support for DRM interface in vulkan backend
- STATUS_ACCESS_VIOLATION when running wgpu::Surface::configure()
- Yank versions of wgpu without #5812?
- Speed up zero initialization of workgroup memory
- Docs
- Rust not yet supported