wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- WGPU 0.18.0 Not binding Texture Arrays in GL on windows.
- "Unable to unroll loop" error compiling generated HLSL code that writes to a matrix row in a loop
- Automated tests fail on Mac OS 10.13
- Document That D3D12 Validation Will Lose Existing Devices
- SIGSEGV while creating pipeline using Vulkan backend on Steam Deck
- Phony assignments causing errors
- Consider boxing `Error` in wgsl parser.
- D3DCompile error with vector indexing
- [glsl-in] Crash when compiling shader
- glsl-out: `invariant gl_FragCoord` might not be allowed under WebGL2
- Docs
- Rust not yet supported