wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- Window thread blocks on instance.request_adapter
- Significant performance difference between CommandEncoder::copy_buffer_to_buffer and Queue::write_buffer
- Segmentation fault in safe code when sharing a `Device` across threads
- Compilation fails with `'Error in Surface::configure: parent device is lost'` when Nvidia GPU is selected on Linux
- App sometimes takes 5 to 10 second to start
- fullscreen egl
- WGSL shader in Firefox Nightly mixes up values from uniform buffer with those in private var
- Internal error when compiling a "blit" shader (DX12 only)
- wgpu wrongly assumes Wayland as the default EGL platform.
- wgpu_core::validation error: unexpected varying type
- Docs
- Rust not yet supported