wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- OSX: wgpu error when building bevy with camera3d::default()
- [msl-out] `BoundsCheckPolicy::ReadZeroSkipWrite` produces invalid Metal when calling functions with pointers to array elements
- [wayland] crash in eglTerminate on program exit
- [glsl-in/spv-in] Add support for BGRA8 storage textures somehow
- Incorrect looping in shader on metal
- Crash with ruining examples on debug mode
- Make error plumbing less public in `wgpu-core`
- Debug printf in shaders
- Vulkan color space is different when rendering to swap chain (sRGB)
- Reference to a field causes panic
- Docs
- Rust not yet supported