wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported2 Subscribers
Add a CodeTriage badge to wgpu
Help out
- Issues
- Improve logging around surface creation
- Improve lifetime management of command encoders and buffers
- [Naga] ModuleInfo's entry point visibility is too restrictive
- Gate MSL infinite loop optimization workaround to a flag enabled by default
- [Metal/MSL] Workaround for stopping infinite loops to be optimized out causes performance regression
- Converge dual-source blending with the WebGPU standard
- Bounds checks may sometimes be needed on D3D12
- [naga] Built-in function database
- Wgpu22 23% slower than wgpu 0.20 on my render-bench.
- DownloadBuffer: Improve usability and documentation
- Docs
- Rust not yet supported