cocos2d-x
https://github.com/cocos2d/cocos2d-x
C++
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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Help out
- Issues
- How can CClabel use system fonts to replace words that do not exist in TTF files?
- Render Texture is not rendering 3d sprites which are placed on z axis farther than -600
- UIWebViewImpl-ios onJsCallback jsScheme not a request url
- crash on touch on app launch
- Can not play .wav file on Win32
- Access to Android Java files, the different citation methods of 3.16 and 3.17.2
- [_MTLCommandBuffer addScheduledHandler:], line 385: error 'Scheduler handler provided after commit call'
- image status is TGA_ERROR_COMPRESSED_FILE when loading TGA image?
- opengl backend 的 computeAttributeInfos 没有实现?
- v4版本的 TextureGL 中的 getBytes 是不是实现的有问题?
- Docs
- C++ not yet supported