cocos2d-x
https://github.com/cocos2d/cocos2d-x
C++
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported93 Subscribers
View all SubscribersAdd a CodeTriage badge to cocos2d-x
Help out
- Issues
- Label::draw will skip drawing when batchNodes are more than one and have empty quads
- Metal Viewport: The values for znear and zfar must be between 0.0 and 1.0
- FILE_TO_SAVE_SYSTEM_VARIABLE not found
- this can't work on macOS Big Sur
- jamespaperboatapps/cocos2dx
- cocos4.0 使用Armature崩溃
- v4.0 修复 lua 工程在 64 位设备的崩溃问题 主要修改了哪里? v3.17.2 如果不升级,如何兼容修改?
- Ios 14.1 TextField 输入中文后出错
- Fixed an issue where the shader would come off when run setTexture.
- With the Ver4 game engine, calling Sprite's setTexture will prevent the shader from running.
- Docs
- C++ not yet supported