cocos2d-x
https://github.com/cocos2d/cocos2d-x
C++
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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Help out
- Issues
- Might be missing a reset() in ReloadDefaultGLProgram?
- fixed code format convention #18801
- Terrain poor resolution when on large mapScale
- Node::addComponent would call excessive scheduleUpdate when adding multiple components
- awful default value existed on macOS FileUtils::getWritablePath()
- Code format convention
- SHOW_ALL without borders
- release scroll action on scrollview's decreator, keep it form be leak
- audio crash in version 3.15
- Ability to get mouse pos. without event handler
- Docs
- C++ not yet supported