bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Potential memory leak with Metal backend
- TextureD3D11::resolve tries to call ResolveSubresource on depth buffers
- Render large scene crashed with Vulkan
- getShaderUniforms always return 0 on OpenGL render backend with compute shader
- Windows OpenGL - Example01 Crash
- <macOS> 08-update crash in copyFromTexture
- Shaderc crash compiling gl_PrimitiveID shader to Metal
- Shaderc create two same texture uniform in compile to HLSL
- m_dxgi.resizeBuffers fails with D3D11 backend and RenderDoc loaded
- The startVertex of set_transient_vertex_buffer_with_layout() ?
- Docs
- C++ not yet supported