bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- updateTexture2D fail on D3D12 when using Texture Arrays
- V-Sync disables when window not visible, causing GPU to go to 100% [Metal]
- Shaderc: Incorrect Metal vertex shader generation if the shader writes to a buffer
- Partial texture update in DX11 crashes due to invalid post-conversion coordinates
- Fixes for dxbc signature read/write (OSG5)
- Incorrect DxbcOpcodeInfo entries?
- Incorrect VRAM reporting on Metal and DX12-UWP
- [MS Windows] Memory leak when using GLFW with OpenGL renderer
- compute shader fails to compile on OSX - "In the Vulkan environment, cannot store to Uniform Blocks"
- Command+Q doesn't quit MacOS example apps
- Docs
- C++ not yet supported