bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- d3d11: samplerstate hashing fix
- getShaderUniforms returns samplers twice
- TextureD3D12::update calculates wrong subresource index when working with TextureArrays
- Build issue for target ios-simulator
- Structured buffer for compute shader
- shaderc stuck indefinitely if there is a missing semicolon in varyingdef
- Fixes example-41 when using OpenGL(Intel Mesa) on Linux
- occlusion query not working as expected on Apple M1 machine
- genie can not generate the correct projects file on Windows VS2019 for ARM/ARM64
- VPRT Support (as opposed to MRT)
- Docs
- C++ not yet supported