bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Multiple device support
- XCode build example failed
- shaderc and bgfx results different for shader 1.2 and 1.3 and above
- build failed with android-mips
- Endianness problem in shaderc ?
- GL: OSX MSAA
- Proper VBO streaming for OpenGL
- Capturing Video (on mobile platforms)
- MSAA within Deferred Example.
- Default values for attributes?
- Docs
- C++ not yet supported