bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Crash in RendererContextGL::isTextureFormatValid for MIP_AUTOGEN
- How to get started? Are docs wrong?
- External OES texture ID support
- shaderc: Add texelFetch
- Rebuilding shaders broken on Windows
- Android compilation issues (multiple OS, multiple NDKs)
- Font bleeding
- Problems with dynamic index/vertex buffer
- Custom names in varying.def
- Packed 2101010 Vertex Attribute Support
- Docs
- C++ not yet supported