bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Readback from texture in a compute shader fails with DX11
- Uniforms are not found and not set with OpenGL renderer in the compute program
- [MSVC][/std:c++latest] bgfx failed to build on MSVC due to warning C5055
- [Metal] No rendering on iOS device when MSAA is on
- GPU memory leak according to stats when calling bgfx::reset
- When I try the 28th example(28-wirefame), click Wireframe, the program crashes
- Metal error in bgfx iPadOS after switching to a different app and switching back, only when MSAA is used.
- Int16 attribute type breaks rendering
- Is it a bug of screen space shadow?
- UTF-8 filename support in Windows
- Docs
- C++ not yet supported