bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Example 15: No shadow when m_shadowSamplerSupported is false
- How to manually set texture swizzle?
- getShaderUniforms on Metal doesn't return texture/sampler uniforms
- xx-bokeh - Bokeh depth of field in a single pass
- External renderbuffers/drawables and external flipping (OpenGL, Metal, Direct3D)
- Framebuffer::set gives validation error with d3d11.
- TextureFormat::Enum::R8 Read Problem
- Create DX11 vertex buffer failing
- xx-impostors - Octahedral Impostors
- xx-bsp-blending - BSP Blending
- Docs
- C++ not yet supported