bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Precompiled shaders with opengl es 2.0
- crashed when run hello-world example, Intel HD 5500 ,window7
- shaderc 'smooth' cannot be applied to the deprecated storage qualifier 'varying'
- [D3D12: UWP] Debug text causes crashes on Xbox One.
- 17-drawstress average frame time computation incorrect
- Input system (examples): Key modifiers releases not recognized when window doesn't have focus
- g_allocator static initialization in entry.cpp
- Incorrect output when resizing image using texturec
- Bug with large index buffers
- Expose access to limiting minimum/maximum texture mipmaps
- Docs
- C++ not yet supported