bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Data race conditions with multithreading enabled
- High latency when using Metal.
- Hitching when uploading large textures
- Issues when building and linking bgfx with vs2015-clang toolchain
- OpenGL attribute error
- Mipmaps not generated after blitting (GL)
- tessellation and geometry shaders
- iOS crash
- OS X El Capitan window resize
- Has a plan to support metal memoryless render targets ?
- Docs
- C++ not yet supported