bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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Help out
- Issues
- performance problem
- xx-lsao - Line-Sweep Ambient Obscurance
- any plans to double persion number support for big open world?
- Support Building for Mac Catalyst (`x86_64h-apple-ios13.x-macabi`)
- geometryc soft lock with large mesh
- minimal example crash when on Vulkan in Intel Video
- macOS metal deadlock (multithreaded renderer)
- vk backend reports 3D texture capable, but is not.
- Add WebGPU support
- Metal: depth textures can't be initialized with data
- Docs
- C++ not yet supported