tiled
https://github.com/bjorn/tiled
C++
A flexible level editor
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Help out
- Issues
- Could you let the name of polyline nearby the start point ?
- Solarus plugin
- Expand click/drag to sprite boundary
- Right click/drag-select in Tileset window
- How can i use 'size' field in the object layer
- Feature Request: Export only used tiles
- Open/Save Lua files
- Copy and Paste Objects Custom Properties in Plaintext
- Apply automap rules on all layers
- Object Inspector autocompletion
- Docs
- C++ not yet supported