tiled
https://github.com/bjorn/tiled
C++
A flexible level editor
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Help out
- Issues
- Implement in-game viewport preview
- Use source image size on unscaled objects after exchanging the source image.
- Allow converting Tile Stamps to Variants and vice versa
- Region MapObject
- Minimap Improvements
- Support for skipping empty tiles in tile set import
- Tiled fails to render alpha component of tintcolor correctly for some tiles
- Ability to define a tile as a transition to "any" in terrain/wang sets
- Python Plugin API do not suport polygon, why?
- Copy/paste/cut function stops working in Mac version
- Docs
- C++ not yet supported