tiled
https://github.com/bjorn/tiled
C++
A flexible level editor
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Help out
- Issues
- Layer Colour Referencing
- Need a way to resize terrain brush
- World refresh on save as
- SVG Tiles
- Depth offset
- Crash experienced when opening a file in OpenGL
- Allow certain object types to occupy only specified layers
- Travis/CI should also update homebrew cask.
- Graphics of point object should not scale with map
- Suggestions to User in bottom status-bar regarding current active object Tools (not added for insert-template tool)
- Docs
- C++ not yet supported