tiled
https://github.com/bjorn/tiled
C++
A flexible level editor
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- Issues
- feature request: use aseprite file in tilesheet
- Use TileMapLayer for Godot exports as opposed to deprecated TileMap
- Allow pattern matching on automap input and output.
- Create JSON Schema for Tiled json format
- Scripting: `tiled.open()` and `Asset.save()` in scripts executed via CLI
- request: add nes exporters
- User-defined zoom levels
- Add option for viewing all object names in world
- [Draft] Added missing EditableWangSet::SetColorImageTile and EditableWangSet::SetColorProbability
- snap: Updated to Qt 6
- Docs
- C++ not yet supported