bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Delay in text-update vs layout-update, creating wiggling text
- Add Transform Helper methods
- bevy_ptr: unused align_of import in release mode
- Support systems that take references as input
- overlapping viewport from different camera causes over-culling of entity rendering
- Choose more descriptive field names for `ReserveEntitiesIterator`
- UI material border radius
- overflow evaluating the requirement &_: IntoIterator
- Visibility range takes the model aabb into acount
- bevy_reflect: Add `FunctionRegistry::call`
- Docs
- Rust not yet supported