bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add a `TimedCommands` `SystemParam`
- Add support for letterboxing
- non-root `TargetCamera`s are not ignored
- Add a `TimedCommands` `SystemParam` for easier delayed operations
- Add `Mutated` query filter and `DetectChanges::is_mutated`
- different wgpu_backend render total different with the same gltf model
- Remove `StateTransition` schedule in favor of using observers
- Direct users to commands.set_state instead of NextState
- Reorganize SystemParamBuilder docs and examples.
- Update smol_str requirement from 0.2 to 0.3
- Docs
- Rust not yet supported