bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- StateScoped should support OnRemove observers
- FogVolume planes are rendered incorrectly when looked at from certain angles
- Add `many_entities_mut` function variants to `DeferredWorld`
- Document which GLTF extensions are (un)supported
- Swap most uses of allow in lints to expect
- Too many bindings of type SampledTextures in Stage ShaderStages(FRAGMENT), limit is 31, count was 32. Check the limit `max_sampled_textures_per_shader_stage` passed to `Adapter::request_device`
- A UI node size of zero shouldn't be used as a proxy to indicate that a node has `Display::None` set
- The doc for `DynamicStorageBuffer` doesn't really explain the difference with `StorageBuffer`
- Honor mesh-light interaction mediation for “low” render layers
- Stop using `Handle<Scene>` and `Handle<DynamicScene>` as components
- Docs
- Rust not yet supported