bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Make `HierarchyQueryExt` work with `QueryState`
- Allow Events to opt out of being targeted or untargeted for Observers
- Better `Dynamic*` mutable iteration
- Improved text batching
- Update/change fields of a reflected/dynamic type
- `AnimationPlayer` doesn't explain how it is created
- `Slab not found` error when running the `loading_screen` example.
- Easy reflection type traversal utils
- Use ThinColumn for both resources and sparse sets
- Ghost nodes: layout- and rendering-ignored entities in hierarchies
- Docs
- Rust not yet supported