bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- bevy_reflect: Consider API for getting kind info
- Upstream asset loading solutions
- `FilteredEntityRef`/`FilteredEntityMut`'s access is empty when used in composite queries
- Passing image data to bevy_window for window icons and cursors
- Scene struct missing summary
- Feature flag to add repr(c) to bevy types
- Allow specifying Event bubbling info as proc macro attributes
- Running the same system in two different states is treated as ambiguous by the scheduler
- AutoExposure doesn't seem to work on web
- Bevy does not report `.just_pressed` in this edge case involving windows focus and cursor grab
- Docs
- Rust not yet supported