bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Running the same system in two different states is treated as ambiguous by the scheduler
- AutoExposure doesn't seem to work on web
- Bevy does not report `.just_pressed` in this edge case involving windows focus and cursor grab
- Rename `bevy_reflect`'s `documentation` feature to `reflect_documentation
- Some images compressed with `CompressedImageSaver` cause panics after loading
- Use bicubic filtering in lightmaps
- Remove `get_at` method from `Map` trait (reflection)
- Bubbling observers `Traversal` should use `QueryData`
- Allow fragment shader to access vertex position
- Panic calling `DynamicScene::write_to_world` with `MapEntities` and `ComponentHooks`
- Docs
- Rust not yet supported