bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Borders of `MaterialNodeBundle` are vanished
- Add `Configure` trait as a receiver-free alternative to `Plugin`
- Add `PluginGroupBuilder::replace` helper method
- `embedded_asset!` is broken on Windows Wasm builds
- Panic when `PbrPlugin.add_default_deferred_lighting_plugin = false`
- Make `Trigger::entity()` panic on `Entity::PLACEHOLDER` and add `Trigger::get_entity()`
- Don't use fixed time in breakout example
- UI only visible for one frame when used with animated sprites
- State API should panic when missing `StatePlugin`
- Use traits to make ECS APIs for working with entities more consistent
- Docs
- Rust not yet supported