bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Pausing the virtual clock stops event updates.
- Add a "path strip" primitive for 2d and 3d.
- Expose loading system fonts
- Resource state (0x4D8F0620: D3D12_RESOURCE_STATE_[COMMON|PRESENT]) of resource [...] is invalid for use as a render target.
- Compile-out excessive wgpu log messages statically
- Features "jpeg" and "dynamic_linking" cause linking error in 0.14-rc.4 on linux
- Optimize rounding method used in UI layout
- WebGL2 deferred rendering breaks when anisotropy is enabled
- Bad error when AssetServer::load is called on &str from event reader (possibly flawed lifetimes?)
- Improve observers documentation
- Docs
- Rust not yet supported