bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- WebGL2 deferred rendering breaks when anisotropy is enabled
- Bad error when AssetServer::load is called on &str from event reader (possibly flawed lifetimes?)
- Improve observers documentation
- Add a splash screen example
- 2d custom vertex attribute not working
- Clarify target platform support
- Meshlet occlusion culling is bugged at non-power-of-2 window sizes
- Log DXC/FXC and shader model at startup on the DirectX12 backend
- Observers missing API for triggers targetting components on a given Entity
- Add support for specular tints and maps per the `KHR_materials_specular` glTF extension.
- Docs
- Rust not yet supported