bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Unsupported GL_EXT_texture_shadow_lod causes panic in PBR pipeline
- [bevy_text] Enable shifting text position within a `Text` component
- Support the `<verb>_parent_in_place()` API for operating on parents instead of children
- lldb hangs 1-2s whenever I press Ctrl+key or Cmd+key for the first time on Mac (since winit v0.30)
- Allow one-shot systems to be replaced, re-using the same SystemId
- macOS asks for permission to use the microphone
- [Docs] Add example to demonstrate how to use skinning and morph with custom vertex shaders
- Fragment Stage Exceeds Maximum Sampled Textures Limit on the web
- Gamepad unique id
- Current tracy deps don't follow compatibility table
- Docs
- Rust not yet supported