bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Support Triggering Buffered Events
- Segfault on exit with `multi_threaded` feature disabled on Wayland after wgpu 0.20
- Extension traits are re-exported by name
- Include AutoExposurePlugin in CorePipelinePlugin
- State changes appear to have system order ambiguities
- More flexible computed states
- Replace `RemovedComponents` with observers
- Resolve overlap between `bevy_render` primitives and `bevy_math` primitives
- Replace `HierarchyEvent` with `OnParentChange` trigger
- CI tasks `check-compiles` and `build` could use better names
- Docs
- Rust not yet supported