bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- First-party tile maps
- AssetLoader missing in AssetProcessor
- Segfault on default app on NixOS/NVIDIA GPU.
- add helper method Query::with_entity
- Cluster light probes using conservative spherical bounds.
- bevy_reflect: Allow parameters to be passed to type data
- `CubicBezier` should not allow constructing discontinuous curves
- Texture atlas preprocessing & the art production pipeline.
- EntityRef::get_ref should use the change ticks of the System (if it is called from within one)
- Document methods relative to projection
- Docs
- Rust not yet supported